Thursday, 25 October 2012
ATRG - CONCEPT
METAPHOR :
ATRG as a galaxy, a variety of different aspects, concepts, products, developments, attitudes and directions held together with the common ambition of providing innovative solutions through advanced textiles.
CONCEPT :
I am going to relate my project to the universe, more specifically a galaxy for a load of reasons which I reckon I've touched on briefly with the last slapdash post.
Space is one of the great unknowns about the world, along with the deepest darkest depths of the ocean, that encourages a variety of different emotions and feelings within us as hoomans. It's a place or thing we'll probably never know everything about, its shrouded in mystery, intrigue, curiosity. It represents potential, possibility, the great unknown, uncertainty, excitement, anticipation of what could be out there, awe, interest, exploration, adventure, pioneers and a basketful more. It immediately evokes so many reactions and emotions within us when we look at it, talk about or think about it, I plan on projecting these onto my project. My interpretation of the 3rd interactive brief, the past one, was a link from past to future, hinting at the potential and pioneering attitude, and exciting the audience for ATRG's future ventures, as well as demonstrating the innovation of their current stuff. That's the stuff I wanna focus my site around, those feelings.I wanna take the idea of the universe, and those emotions, and splash it all over my project, the whole metaphor thing works a treat when explaining my idea, but it works in practicality to, i want to give the user an interactive experience around a place that's not obviously space, but hints at, nudges towards, indicates, or alludes to being some sort of galaxy, whilst remaining relevant to ATRG and not going weird on nebulas.
AUDIENCE :
The brief goes wild about the audience, and tailoring the experience/site towards a specific demographic with either the products you choose to demonstrate, or the content you stick in there, but after tutorial I'm feeling abit better. My projects concept domenant, which might kick me in the metaphorical balls in a bit, when it comes to specifically tailoring something to an audience like the military, or medicine. Im guessing theyre gonna want no nonsense straight sleek facts, and mine might appear a bit of a game to them, which wont be sound for the research group. But after asking David, he's clarified to sort of ignore that, and that the audiences are wider :
the media,
potential sponsors, or existing.
Researchers
research students,
and industry, which will include military, medicine, and whatever else.
I'm gonna try and mould my idea and site to being a relevant experience, but keep the almost playful elements, cos i think they're valuable and demonstrate the ideals of the group. a science led group, but with a hell of a lot of considered design.
WHAT :
I want my project to be less about the re branding and logo, although that is something I'm gonna do, just not focus and begin with, and more about the experience. I reckon that's more important. Giving the user a lasting insight and decided feel for the group through what they've done/experienced is more powerful and lasting than going for an oddly worded tag line. whole thing of them 3 ways of learning, kinetic or whatnot. taglines normally cringe me bad. Im hoping to create a company identity through the narrative of the site rather than depending on logos and taglines and small things that come together to build up the identity, they can be used to enhance it. Means i can cut back on that kinda stuff, hopefully. I wanna create an experience, welcome to my world, this is us, whole thing brimming with their values, or message, logos n that can be simple, and classic and understated. keep repeating myself, but i want a lasting impression ! an experience, journey, thing. concept not content!
DESIGN and TECHNICAL :
I dont at all wanna take space and throw it as a background for my site, I wanna incorporate the deciding elements of space into my project. the subtleties are gonna do the wor, pre conceptions, associations and that, the metaphor concept is the backbone of my project, but not gonna be an obvious design choice.
I wanna incorporate some colours maybe, and the idea's.
The weird box ive drawn on that A4 above is supposed to be a small wireframe/thumbnail.
The dots will be links to their existing products/case studies, information will appear on a rollover/click in a box, maybe linking to another page depending on the content we receive. The idea is the dots will be placed in a loose chronological order, the top right hinting towards the future and potential, and therefore showcasing their development, a timeline without dates.
The idea of the page will be, maybe using flash or Jquery or something else (badly gotta look into this stuff cos its years beyond me, gonna be an absolute killer) and move, or interact with the mouse and its positioning to sort of change perspective or roll around. Had a quick peek at existing stuff and this site http://26000.resn.co.nz/ (classic resn) is a sort of what i want, but i want it more subtle than this.
I wanna create, resemble, give the feeling of space, and vast possibility. hoping this sort of galaxy of products will do that.
Colour scheme wise, i wanna be simple as. I wanna be classic, understated, and chilled. My idea can't be over the top and childish like most of my work, gotta strip it back and keep it relevant to the client.
next post'll probs be colour swatches. well it will be, cos ive already started doing that. absolute spoiler alert.
I wanna take shapes, layouts and colours and the sense of room, and features from space, in a practical way and douse my site in it.
THINGS TO TAKE A GANDER AT :
gotta go on a hunt for technical ways of creating my idea, gotta make it do able. flash, html 5, jquery load of ruddy surgery sessions with any tutor that'll have me i recks.
OTHER STUFF :
During presentations there was a lotta talk of making stuff responsive or sticking it in wordpress, I dont wanna play it safe, and am real set on delivering what im chatting about, but i think that kinda stuff for me is unnecessary. I dont reckon ATRG is the kinda thing youd stumble upon if you were a tom or a dick or a harry, its audience is specific, and its looked at by people who know where there at, i dont reckon them kinda folks, industry, sponsors or media are there for kicks or to mess around so smartphones arent a thing im goin to design for. After asking David about this, he said if i justify it in my eval, jobs a goodun. so sound. As for tablets though, the discussion that followed left me thinking id under estimated how relevant they are, and how widespread their success is, so i am gonna have to think about how id design for a tablet. a real relevant consideration.
Wordpress - I'm not going to work towards integrating my site into wordpress, if the client chose my idea, and wanted it, then I would, if that happens, then I will. but for the purpose of my brief, I wanna air tight concept Im gonna focus everything ive got on my project. I understand the relevance, importance, and necessity nowadays of wordpress and other CMS's but for the brief, and my immediate goals, ima leave it, and justify it again in the eval. Probs mention constantine and lockwood some too, cos thats always an absolute treat.
DEVELOPMENT :
whole ideas rough, unrefined, not chiseled and a load more words for rough, but during tutor concept got mentioned of maybe instead of a galaxy, bringing it back to ATRG through using a peice of thread, photographed on a macro lens. Not sure how it would work with the movement, and fluidity, its gonna be able to be done but ill know for sure after ive finished investigating. Im not sure if im ready to move on from my idea without having checked it out properly first, but thats a second variation i wanna go with. Tutorial dropped the gem of prezzi as well, a site were I can do some mock ups and stereotypes to test my idea without the code. its apparently used for presentations and stuff, but i might be able to manipulate it for what i neeed.incredible !
Wednesday, 24 October 2012
moodboard
load of incred images to do with nebulas, galaxies, planets, moons, solar system and more.
'opefully will be the basis for colour schemes, fluid layouts and more inspiration for client.
'opefully will be the basis for colour schemes, fluid layouts and more inspiration for client.
ATRG brief
I have chosen
Interactive Media Brief 3 – What we have already done: Documenting.
Above is my initial reaction to the brief. I’ve thought about emotions I want to evoke within the user, and possible themes, images or existing environments that I will be able to exploit in order to do this. I’m going to use space as a metaphor of the great unknown and never ending potential as a theme for my project and the work of the ATRG. The curiosity, amazement and infinite incredible happenings that occur in, about, through and because of space are never ending, I want to bring all the feelings and emotions connected with space and project them onto my project. The universe is vast, and potential of things happening even more so, it’s this that I think will serve the brief and clients needs real bloody well. I already believe in my idea, I have the bones, I just need to attach the gristly bits, muscle and veins to get myself the full working body.
After reading the
specifics and requirements of the project, I think I’m pretty into it. But it’d ridiculously early stages so
don’t hold your breath.
I’m struggling on
deciding a more refined audience to tailor my project towards. The audience I
choose will have great impact on my design in terms or usability and visuals,
as well as existing work of the ATRG that I will include. I’ve been leaning
towards choosing medical as my motivation, since the values behind that are
stronger, the idea of helping and benefitting via technology, but on a selfish
level, I’m unsure, because of the seriousness of the audience, how much scope
for creativity there would be. This leaves me slightly stumped. I’m not quite
sure how to define other audiences, without sitting down and sifting through,
and understanding every individual piece and product the group have designed
and completed. For now I’m going to concentrate on developing a strong concept
and story that can be developed to have relevancy to my decided audience abit
later. I wanna get my idea water tight.
What I liked about the
third brief is the idea of an underlying narrative and link from past to
future. The requirements are to create a site that sparks interest and
curiosity. I like the idea that the design I lay around ATRG’s products and
hard scientific information will create an emotional and engaging experience
that ignites feelings of intrigue and almost hope within the user; a sense of
possibility and potential, sharing in the beliefs and intentions of the
Internal client therefore sparking them to want to know more, or get in touch
about products. I think the past can be used to hint towards, and create a buzz
for the future, and the narrative of my site will do exactly this. Show
existing material and products, sort of as a portfolio whilst creating a sense
of anticipation for all their future works.
Above is my initial reaction to the brief. I’ve thought about emotions I want to evoke within the user, and possible themes, images or existing environments that I will be able to exploit in order to do this. I’m going to use space as a metaphor of the great unknown and never ending potential as a theme for my project and the work of the ATRG. The curiosity, amazement and infinite incredible happenings that occur in, about, through and because of space are never ending, I want to bring all the feelings and emotions connected with space and project them onto my project. The universe is vast, and potential of things happening even more so, it’s this that I think will serve the brief and clients needs real bloody well. I already believe in my idea, I have the bones, I just need to attach the gristly bits, muscle and veins to get myself the full working body.
I’m going to further
develop my idea, going to do some visuals, moodboards, wireframes, colour
palettes and so on to get more of a physical representation of my concept, so
that when it comes to presentation ill be able to portray my idea with a bit
more substance to it.
Ive had a look at all
of the ATRG’s existing stuff, wordpress, facebook, twitter and NTU site and
theres an absolute mishmash of information, but my intrpreation fo the brief is
its concept over content. Hopefully im not all talk, and this will pan out an
absolute goodun.
Tuesday, 23 October 2012
THE IMPORTANCE OF STORYTELLING
http://www.guardian.co.uk/technology/appsblog/2012/sep/25/best-childrens-apps-storytelling
As well as the growing army of folks bowing down to the idea of a edutainment and interactive learning, there are sticklers in the mud who hate it bad. The idea this article pushes forward is that no matter the interactivity, no matter the amount of colour sound or audio visual entertainment, the solid background and ultimate success factor of an application or paper based book is the narrative, and characters supporting it.
As well as the growing army of folks bowing down to the idea of a edutainment and interactive learning, there are sticklers in the mud who hate it bad. The idea this article pushes forward is that no matter the interactivity, no matter the amount of colour sound or audio visual entertainment, the solid background and ultimate success factor of an application or paper based book is the narrative, and characters supporting it.
Great storytelling and
strong characters are fundamental elements for any good story regardless of
media and delivery, and have direct effect to the success of said product,
according to an article published on the Guardian by Stuart Pledge. This
article details interactive storytelling and applications are not a
revolutionary jump forward, just a new take on an old classic, and the
essentials and criteria remain the same, whether it be paper based,
interactive, film and animation or through an application on your iPad.
Linked to Pledge’s
(2012) recipe for success, are the ideas of romanticizing the past and the
golden childhood, and romanticizing the future. There will always be people who
remain adverse to change and the progression of technology and its convergence
with everyday life. (I’ve gotta admit, I’m badly opposed to the idea of 3
Dimensional TV. It’s fucking ridiculous!) This is not a new thing directly
related with iPads, or kids getting their hands on technology, but an age old
obstacle where only the immediate criteria change. Before iPads and smartphones
and interactive pop up books, or stories there was the ‘golden age’ the era
parents now refer to, in which it was television that was corrupting childhoods
and making for a toxic time. The idea of radio being drowned out by an image
making box, that people then were afraid to let into their homes and adopt
being utterly dreadful.
And long long before
then (something I found real interesting interesting)
Long
Long
Long
Long before then..
the mad stupid idea
that writing things down would render memory obselete. A guy in stupid BC went
on about how getting stuff out on paper would have a huge detrimental effect on
society, people would lose their memory because they no longer needed to use
it. Letters being thought of as a drug for memory and wisdom. Bit earlier than
that, people hraged against women reading, incase it led them to be real
dissatisfied with their probably crummy lives, and think about running away !
point being, people are scared of change, and throughout my research project
ima look at interactive media being detrimental to kids, through studies and
what not, and come back to this point..theres a real big can of interactive pop
up book worms ready to be busted open.
PLEDGE, S., 2012. The
best children’s apps are about great storytelling and strong characters [online].
Guardian. Available at: http://www.guardian.co.uk/technology/appsblog/2012/sep/25/best-childrens-apps-storytelling
[accessed 23rd October 2012].
initial shorces for research ive done a read on.
http://en.wikipedia.org/wiki/Interaction_design
http://en.wikipedia.org/wiki/E-learning
http://education.stateuniversity.com/pages/2212/Media-Influence-on-Children.html
http://sgiz.mobi/s3/1561d795f97e
http://www.stumbleupon.com/su/2JVAmw/:1L6i_6YpN:DXRgsRy3/visual.ly/color-psychology-logo-design/
http://online.wsj.com/article/SB10001424052702304363104577391813961853988.html
http://computer.howstuffworks.com/tablets/10-ipad-apps-for-toddlers10.htm
http://www.psychologytoday.com/blog/thinking-about-kids/201110/is-it-okay-let-your-toddler-play-the-ipad?page=2
http://onpoint.wbur.org/2012/05/23/kidpads
http://www.slate.com/articles/technology/future_tense/2012/05/interactive_screen_time_for_kids_do_educational_ipad_apps_teach_toddlers_anything_.html
http://losangeles.cbslocal.com/2012/06/27/ipad-toddlers-the-guinea-pig-generation/
http://www.npr.org/blogs/health/2011/10/22/141591126/will-smartphones-and-ipads-mush-my-toddlers-brain
http://www.guardian.co.uk/technology/2012/aug/04/50-best-apps-chidren-smartphones-tablets
http://en.wikipedia.org/wiki/Category:Research_methods
http://en.wikipedia.org/wiki/Qualitative_research
http://en.wikipedia.org/wiki/Quantitative_research
http://en.wikipedia.org/w/index.php?title=Special:RecentChanges&feed=atom
http://www.uxmatters.com/mt/archives/2009/01/design-research-methods-for-experience-design.php
http://en.wikipedia.org/wiki/Design_research
http://techcrunch.com/2012/10/12/kidaptive-raises-large-seed-round-from-menlo-crunchfund-others-to-bring-childrens-educational-apps-to-ipad/
http://www.telegraph.co.uk/technology/apple/9189087/Toca-Boca-childrens-apps-that-unlock-creativity.html
http://www.the21stcenturyteacher.com/member-articles/on-education/50-technology-in-education-why
http://www.hanen.org/Helpful-Info/Articles/Unplugged--New-recommendations-about-Media-Use-fro.aspx
http://www.bbc.co.uk/cbeebies/grownups/programme/octonauts
http://www.digitalartsonline.co.uk/features/creative-lifestyle/designing-for-kids/
http://www.psfk.com/2011/03/trends-in-2011-apps-for-kids.html
http://futureofmuseums.blogspot.co.uk/2012/03/report-from-horizon-project-10th.html
http://digitalmediadiet.com/?p=1540
https://docs.google.com/viewer?url=http://www.nmc.org/pdf/2012-Horizon-Project-Retreat-Communique.pdf&pli=1
http://www.theverge.com/2012/6/4/3064339/j-k-rowling-coming-to-wonderbook-for-playstation-move
http://en.wikipedia.org/wiki/Wonderbook
http://disneydigitalbooks.go.com/
http://itunes.apple.com/gb/app/interactive-touch-books-for/id423957406?mt=8
http://www.macrumors.com/2012/09/26/dr-seuss-apps-can-now-record-parents-reading-books-aloud/
http://itunes.apple.com/us/app/grimms-rapunzel-3d-interactive/id406548272?mt=8
http://www.makeuseof.com/tag/great-interactive-ebooks-kids-android-ipad/
http://www.cultofandroid.com/4096/mondays-apps-for-kids-digital-interactive-childrens-books/
http://www.oceanhousemedia.com/about/
http://www.prweb.com/releases/oceanhousemedia/bookshelfapp/prweb9985484.htm
http://en.wikipedia.org/wiki/Educational_entertainment
http://www.wisegeek.com/what-is-edutainment.htm
http://webdesignerwall.com/trends/2008-design-trends
http://www.iambossy.com/trends/2008/12/29/and-now-for-the-top-nine-technology-advances-in-2008-otherwise-known-as-you%E2%80%99ve-got-three-days-to-come-up-with-number-ten/
http://www.wired.com/geekdad/2012/09/wonderbook-skylanders-comparison/
http://blog.us.playstation.com/2012/06/04/e3-2012-wonderbook-book-of-spells-features-writing-from-j-k-rowling/
http://www.youtube.com/watch?v=MII6tKPakpw
http://www.extremetech.com/electronics/134470-apples-ipad-reclaims-lost-market-share-while-android-flops-like-a-fish-out-of-water
http://www.eastoftheweb.com/short-stories/UBooks/Rapu.shtml
http://en.wikipedia.org/wiki/IBooks
http://www.forbes.com/sites/sap/2012/09/11/the-nine-hottest-android-tablets-for-kids-and-education-pictures/
http://www.prweb.com/releases/2012/8/prweb9760396.htm
http://news.cnet.com/8301-17938_105-57339667-1/selling-super-fast-for-holidays-leappad-explorer/
http://www.universityworldnews.com/article.php?story=20120509134040375
http://www.teachhub.com/how-technology-changed-learning
http://dailyedventures.com/index.php/2012/08/05/mark/
http://www.todaysparent.com/school-age/kids-technology/digital-classroom?page=0,1
http://blogs.kqed.org/mindshift/2011/03/21-things-that-will-be-obsolete-by-2020/
http://teacher.scholastic.com/professional/bruceperry/using_technology.htm
http://en.wikipedia.org/wiki/Sesame_Street_research
http://en.wikipedia.org/wiki/The_Gruffalo_(film)
http://www.youtube.com/watch?v=lDB1PR-mknQ
http://www.droid-life.com/2012/08/17/friday-poll-freemium-or-paid-app-model/
http://www.guardian.co.uk/technology/appsblog/2012/apr/20/android-top-grossing-apps
http://blog.flurry.com/default.aspx?Tag=market%20size
http://www.digitalartsonline.co.uk/features/motion-graphics/animation-trends-2012-childrens-tv-animation-rediscovers-its-craft-roots/
http://blog.hubspot.com/blog/tabid/6307/bid/31277/A-Marketer-s-Complete-Guide-to-Launching-Mobile-Apps.aspx
http://blog.hubspot.com/blog/tabid/6307/bid/31277/A-Marketer-s-Complete-Guide-to-Launching-Mobile-Apps.aspx
http://www.babylondon.co.uk/features/latest-news/item/1096-the-rise-of-the-%E2%80%98appy-family-in-technology-britain
https://www.npd.com/wps/portal/npd/us/news/press-releases/pr_120522/
that i have already read. ima blog a few of the more relevant ones i absorbed.
http://en.wikipedia.org/wiki/E-learning
http://education.stateuniversity.com/pages/2212/Media-Influence-on-Children.html
http://sgiz.mobi/s3/1561d795f97e
http://www.stumbleupon.com/su/2JVAmw/:1L6i_6YpN:DXRgsRy3/visual.ly/color-psychology-logo-design/
http://online.wsj.com/article/SB10001424052702304363104577391813961853988.html
http://computer.howstuffworks.com/tablets/10-ipad-apps-for-toddlers10.htm
http://www.psychologytoday.com/blog/thinking-about-kids/201110/is-it-okay-let-your-toddler-play-the-ipad?page=2
http://onpoint.wbur.org/2012/05/23/kidpads
http://www.slate.com/articles/technology/future_tense/2012/05/interactive_screen_time_for_kids_do_educational_ipad_apps_teach_toddlers_anything_.html
http://losangeles.cbslocal.com/2012/06/27/ipad-toddlers-the-guinea-pig-generation/
http://www.npr.org/blogs/health/2011/10/22/141591126/will-smartphones-and-ipads-mush-my-toddlers-brain
http://www.guardian.co.uk/technology/2012/aug/04/50-best-apps-chidren-smartphones-tablets
http://en.wikipedia.org/wiki/Category:Research_methods
http://en.wikipedia.org/wiki/Qualitative_research
http://en.wikipedia.org/wiki/Quantitative_research
http://en.wikipedia.org/w/index.php?title=Special:RecentChanges&feed=atom
http://www.uxmatters.com/mt/archives/2009/01/design-research-methods-for-experience-design.php
http://en.wikipedia.org/wiki/Design_research
http://techcrunch.com/2012/10/12/kidaptive-raises-large-seed-round-from-menlo-crunchfund-others-to-bring-childrens-educational-apps-to-ipad/
http://www.telegraph.co.uk/technology/apple/9189087/Toca-Boca-childrens-apps-that-unlock-creativity.html
http://www.the21stcenturyteacher.com/member-articles/on-education/50-technology-in-education-why
http://www.hanen.org/Helpful-Info/Articles/Unplugged--New-recommendations-about-Media-Use-fro.aspx
http://www.bbc.co.uk/cbeebies/grownups/programme/octonauts
http://www.digitalartsonline.co.uk/features/creative-lifestyle/designing-for-kids/
http://www.psfk.com/2011/03/trends-in-2011-apps-for-kids.html
http://futureofmuseums.blogspot.co.uk/2012/03/report-from-horizon-project-10th.html
http://digitalmediadiet.com/?p=1540
https://docs.google.com/viewer?url=http://www.nmc.org/pdf/2012-Horizon-Project-Retreat-Communique.pdf&pli=1
http://www.theverge.com/2012/6/4/3064339/j-k-rowling-coming-to-wonderbook-for-playstation-move
http://en.wikipedia.org/wiki/Wonderbook
http://disneydigitalbooks.go.com/
http://itunes.apple.com/gb/app/interactive-touch-books-for/id423957406?mt=8
http://www.macrumors.com/2012/09/26/dr-seuss-apps-can-now-record-parents-reading-books-aloud/
http://itunes.apple.com/us/app/grimms-rapunzel-3d-interactive/id406548272?mt=8
http://www.makeuseof.com/tag/great-interactive-ebooks-kids-android-ipad/
http://www.cultofandroid.com/4096/mondays-apps-for-kids-digital-interactive-childrens-books/
http://www.oceanhousemedia.com/about/
http://www.prweb.com/releases/oceanhousemedia/bookshelfapp/prweb9985484.htm
http://en.wikipedia.org/wiki/Educational_entertainment
http://www.wisegeek.com/what-is-edutainment.htm
http://webdesignerwall.com/trends/2008-design-trends
http://www.iambossy.com/trends/2008/12/29/and-now-for-the-top-nine-technology-advances-in-2008-otherwise-known-as-you%E2%80%99ve-got-three-days-to-come-up-with-number-ten/
http://www.wired.com/geekdad/2012/09/wonderbook-skylanders-comparison/
http://blog.us.playstation.com/2012/06/04/e3-2012-wonderbook-book-of-spells-features-writing-from-j-k-rowling/
http://www.youtube.com/watch?v=MII6tKPakpw
http://www.extremetech.com/electronics/134470-apples-ipad-reclaims-lost-market-share-while-android-flops-like-a-fish-out-of-water
http://www.eastoftheweb.com/short-stories/UBooks/Rapu.shtml
http://en.wikipedia.org/wiki/IBooks
http://www.forbes.com/sites/sap/2012/09/11/the-nine-hottest-android-tablets-for-kids-and-education-pictures/
http://www.prweb.com/releases/2012/8/prweb9760396.htm
http://news.cnet.com/8301-17938_105-57339667-1/selling-super-fast-for-holidays-leappad-explorer/
http://www.universityworldnews.com/article.php?story=20120509134040375
http://www.teachhub.com/how-technology-changed-learning
http://dailyedventures.com/index.php/2012/08/05/mark/
http://www.todaysparent.com/school-age/kids-technology/digital-classroom?page=0,1
http://blogs.kqed.org/mindshift/2011/03/21-things-that-will-be-obsolete-by-2020/
http://teacher.scholastic.com/professional/bruceperry/using_technology.htm
http://en.wikipedia.org/wiki/Sesame_Street_research
http://en.wikipedia.org/wiki/The_Gruffalo_(film)
http://www.youtube.com/watch?v=lDB1PR-mknQ
http://www.droid-life.com/2012/08/17/friday-poll-freemium-or-paid-app-model/
http://www.guardian.co.uk/technology/appsblog/2012/apr/20/android-top-grossing-apps
http://blog.flurry.com/default.aspx?Tag=market%20size
http://www.digitalartsonline.co.uk/features/motion-graphics/animation-trends-2012-childrens-tv-animation-rediscovers-its-craft-roots/
http://blog.hubspot.com/blog/tabid/6307/bid/31277/A-Marketer-s-Complete-Guide-to-Launching-Mobile-Apps.aspx
http://blog.hubspot.com/blog/tabid/6307/bid/31277/A-Marketer-s-Complete-Guide-to-Launching-Mobile-Apps.aspx
http://www.babylondon.co.uk/features/latest-news/item/1096-the-rise-of-the-%E2%80%98appy-family-in-technology-britain
https://www.npd.com/wps/portal/npd/us/news/press-releases/pr_120522/
that i have already read. ima blog a few of the more relevant ones i absorbed.
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