Skinner’s Social development theory of
operant learning believed human behavior to be driven not by internal thought
processes or motivations, but by external factors, namely positive and negative
reinforcements such as reward or punishment. He believed behavior superseded by
pleasantness or reward would be repeated and believed this to be the vehicle
for behavior modification, which facilitates development, progression and
learning; constant repetition of action leads to behavioral change. His theory
calls upon extrinsic motivations (rewards such as points or level advancements perhaps directly
applicable to my document) and remains relevant today, used to
manipulate the conduct of children to enhance desired qualities in educational settings,
the home, and furthermore technology.
I believe the references to positive
reinforcements and extrinsic motivation are important for me to further
investigate in relation to the way they are used in existing media such as
television, games, applications and other technological forms to engage with
children. The advantages and disadvantages of said method need to be explored,
as well as pre existing applications in support of this behavioral and learning
theory in order for me to gain clarity on the successful balance of implementing
extrinsic motivation, intrinsic motivation or a balance of both. Specifically
in classrooms and nurseries Skinners theory is utilized through three learning
methods; prompting, chaining and shaping, which I believe can all be
successfully translated into a format compliant with interactive media; such as
a mobile application. He touches upon several associated subject areas warranting further research and exploration as well providing a solid building block of supported knowledge about my chosen audience which will reinforce the structure of my document.
this theory simply refers to reward and punishment: we already know this even for grown ups: it has to do something with emotions: a person would work to get positive emotion and will also work (even harder) to avoid negative emotion (The Cognitive Structure of Emotions : Ortony, Clore and Collince, 1988).
ReplyDeleteIf you have an application will have the flow of:
prompting, chaining and shaping, and as he says repeat and repeat until you learn it. A bit old school, but true.