2.
ERIK ERIKSON
He
basically backs up Freudy pants, same kinda buzz. And his name is ridiculous.
Eriskon’s
Psychosocial theory, consisting of eight stages, is consistently based around
the overcoming of conflict to gain authenticity and develop. Failing at any of
the eight stages, he believed, would result in improper function during
adulthood.
Stage
three, Initiative vs. Guilt, applies to children of a preschool age and
includes the importance of asserting power and control over the immediate world
through directing play and social interactions. Guilt, self-doubt and lack of
initiative are consequences faced if completion of this stage is not achieved
and guilt proceeds to win the conflict. Children are expected to have a desire
to imitate the actions of caregivers, enrol in storytelling through objects and
initiative play as well as seeking to gain knowledge through intrinsic
motivation and a need to understand. A key concept is the social role
identification within the family, a hugely important factor at this stage.
I
believe this idea hold relevancy to my document and area in a more obvious way.
Erikson’s theory incorporates a mixture of influences for a child’s cognitive
development and learning, including the importance the family relationship and
individual role, social interactions, observation and imitation, storytelling
and the desire to understand.
Initiative vs. Guilt.
ReplyDeleteGame designers use this: give a bit of struggle, then the achievement will give much more satisfaction. I can see a design ideas for real life game or a digital game. And the elements are all there: the game should have the elements/ features to:
- give opportunity to observe and imitate
- listen to a story and re-tell the family
- if correct get praised by family
- else given the opportunity to try again (otherwise they may sink in guilt if game is over, not good)
- option for 2 or more players so family gets engaged together
A scenario:
initiative vs. guilt: initiate to complete a task you win get a star, you lose you get knock down a star. Parent gets stars too: how often he plays the game with the child he gets a star.
- you have the option to compete how many stars you collect with a family member. At the end of the week the winner gets a special cartoon buddy: choice between monster or cute pet (for example). Completing tasks can collect collection of pets and monsters. If parent wins the week's pet you are bitten, but the parent can transfer you the pet or the monster for good behavior.